I was thinking that with AoW2, to avoid this feeling among most players (with lives), I hope they reduced the number of time-locked activities and simply have my open ended ones.Many/most people that pay for premium/VIP/sub status to an MMO are really put off by time/content gating. They ruined what could have been a good game for most people.So, unless they moderate those elements, it doesn't matter much if there is to be an AoW2 or not.It will not succeed in the West (again).Well I think worst case scenario is it would play out how AoW did, where it's pretty successful then sharply falls off.It would be extremely idiotic of them to not have learned from AoW though, but anything is possible.Īnyway, I think the main reason people feel this way is because of the plethora of (needed) activities that are time locked. A lot of Wushu fans would like them to simply enhance the games current pros while fixing the cons.So I wouldn't expect it to be to different from the first content even when paying a sub equivalent, heavy cash ship funneling, P2W elements: these are things wrong with the original AoW and things that make most Asian imports unpopular with the western audiences.
I was thinking that with AoW2, to avoid this feeling among most players (with lives), I hope they reduced the number of time-locked activities and simply have my open ended ones.
Anyway, I think the main reason people feel this way is because of the plethora of (needed) activities that are time locked. So I found it funny that right after thinking about that I saw your comment.